Tag Archives: Trossen

Second leg assembly and painting

With enough motors and brackets to build a second leg, the hardware build continues! I have spray-painted all the metal brackets to go with an all-blue colour scheme. The Robotis plastic brackets were hard to source online, so I got them printed by Shapeways.

I re-purposed the test rig frame used for the single leg to make a platform for the two legs. It’s made out of MakerBeam XL aluminium profiles which are very easy to change around and customise to any shape. This base will work well until I get the rest of the plastic parts 3D printed and the metal parts cut.

I also had enough parts and motors to assemble the 2-axis “spine”, but the main frame is not yet built so it that part is on the side for now.

Here are a few photos of the build:

In the next post I will concentrate on software updates to the leg and spine kinematics.

5DOF leg test rig build and gamepad control

The hardware for the test rig has arrived, and the first leg has been set up!

The metal brackets are from Trossen Robotics and largely match the dimensions of their equivalent plastic parts from Robotis. Some parts do not have metal counterparts, so I used spare plastic parts from my Bioloid kit. I also ordered an ArbotiX-M controller (Arduino-based), which communicates with the PC via a spare SparkFun FT232RL I had. The test rig frame is made out of MakerBeam XL aluminium profiles.
Unfortunately, I thought I had more 3-pin cables than I actually did, so I can’t control all the motors just yet. However, I’ve got an Xbox One controller controlling the IK’s foot target position and a simple serial program on the ArbotiX-M which receives the resulting position commands for each motor.

 


The code for both the Python applet and the Arduino can be found on GitHub here.


Some of the more useful snippets of code are shown below:

The following code handles gamepad inputs and converts them to a natural-feeling movement, based on equations of motion. The gamepad input gets converted into a virtual force, which is opposed by a drag proportional to the current velocity. The angles resulting from the IK are sent to the controller via serial port:


class GamepadHandler(threading.Thread):
    def __init__(self, master):
        self.master = master
        # Threading vars
        threading.Thread.__init__(self)
        self.daemon = True  # OK for main to exit even if instance is still running
        self.paused = False
        self.triggerPolling = True
        self.cond = threading.Condition()
        # Input vars
        devices = DeviceManager()
        self.target = targetHome[:]
        self.speed = [0, 0, 0]
        self.inputLJSX = 0
        self.inputLJSY = 0
        self.inputRJSX = 0
        self.inputRJSY = 0
        self.inputLJSXNormed = 0
        self.inputLJSYNormed = 0
        self.inputRJSXNormed = 0
        self.inputRJSYNormed = 0
        self.dt = 0.005

    def run(self):
        while 1:
            with self.cond:
                if self.paused:
                    self.cond.wait()  # Block until notified
                    self.triggerPolling = True
                else:
                    if self.triggerPolling:
                        self.pollInputs()
                        self.pollIK()
                        self.pollSerial()
                        self.triggerPolling = False
            # Get joystick input
            try:
                events = get_gamepad()
                for event in events:
                    self.processEvent(event)
            except:
                pass

    def pause(self):
        with self.cond:
            self.paused = True

    def resume(self):
        with self.cond:
            self.paused = False
            self.cond.notify()  # Unblock self if waiting

    def processEvent(self, event):
        #print(event.ev_type, event.code, event.state)
        if event.code == 'ABS_X':
            self.inputLJSX = event.state
        elif event.code == 'ABS_Y':
            self.inputLJSY = event.state
        elif event.code == 'ABS_RX':
            self.inputRJSX = event.state
        elif event.code == 'ABS_RY':
            self.inputRJSY = event.state

    def pollInputs(self):
        # World X
        self.inputLJSYNormed = self.filterInput(-self.inputLJSY)
        self.target[0], self.speed[0] = self.updateMotion(self.inputLJSYNormed, self.target[0], self.speed[0])
        # World Y
        self.inputLJSXNormed = self.filterInput(-self.inputLJSX)
        self.target[1], self.speed[1] = self.updateMotion(self.inputLJSXNormed, self.target[1], self.speed[1])
        # World Z
        self.inputRJSYNormed = self.filterInput(-self.inputRJSY)
        self.target[2], self.speed[2] = self.updateMotion(self.inputRJSYNormed, self.target[2], self.speed[2])
        with self.cond:
            if not self.paused:
                self.master.after(int(self.dt*1000), self.pollInputs)

    def pollIK(self):
        global target
        target = self.target[:]
        runIK(target)
        with self.cond:
            if not self.paused:
                self.master.after(int(self.dt*1000), self.pollIK)

    def pollSerial(self):
        if 'ser' in globals():
            global ser
            global angles
            writeStr = ""
            for i in range(len(angles)):
                x = int( rescale(angles[i], -180.0, 180.0, 0, 1023) )
                writeStr += str(i+1) + "," + str(x)
                if i  3277) or (i  3277:
                oldMax = 32767
            elif i < -3277:
                oldMax = 32768
            inputNormed = math.copysign(1.0, abs(i)) * rescale(i, 0, oldMax, 0, 1.0)
        else:
            inputNormed = 0
        return inputNormed

    def updateMotion(self, i, target, speed):
        c1 = 10000.0
        c2 = 10.0
        mu = 1.0
        m = 1.0
        u0 = speed
        F = c1*i - c2*u0  # Force minus linear drag
        a = F/m
        t = self.dt
        x0 = target
        # Equations of motion
        u = u0 + a*t
        x = x0 + u0*t + 0.5*a*pow(t, 2)
        # Update self
        target = x
        speed = u
        return target, speed

def rescale(old, oldMin, oldMax, newMin, newMax):
    oldRange = (oldMax - oldMin)
    newRange = (newMax - newMin)
    return (old - oldMin) * newRange / oldRange + newMin


The following Python code is the leg’s Forward Kinematics (click to expand):


def runFK(angles):
    global a
    global footOffset
    global T_1_in_W
    global T_2_in_W
    global T_3_in_W
    global T_4_in_W
    global T_5_in_W
    global T_F_in_W

    a = [0, 0, 29.05, 76.919, 72.96, 45.032]  # Link lengths "a-1"

    footOffset = 33.596

    s = [0, 0, 0, 0, 0, 0]
    c = [0, 0, 0, 0, 0, 0]
    for i in range(1,6):
        s[i] = math.sin( math.radians(angles[i-1]) )
        c[i] = math.cos( math.radians(angles[i-1]) )

    # +90 around Y
    T_0_in_W = np.matrix( [ [  0,  0,  1,  0],
                            [  0,  1,  0,  0],
                            [ -1,  0,  0,  0],
                            [  0,  0,  0,  1] ] )

    T_1_in_0 = np.matrix( [ [ c[1], -s[1],  0, a[1]],
                            [ s[1],  c[1],  0,    0],
                            [    0,     0,  1,    0],
                            [    0,     0,  0,    1] ] )

    T_2_in_1 = np.matrix( [ [ c[2], -s[2],  0, a[2]],
                            [    0,     0, -1,    0],
                            [ s[2],  c[2],  0,    0],
                            [    0,     0,  0,    1] ] )

    T_3_in_2 = np.matrix( [ [ c[3], -s[3],  0, a[3]],
                            [ s[3],  c[3],  0,    0],
                            [    0,     0,  1,    0],
                            [    0,     0,  0,    1] ] )

    T_4_in_3 = np.matrix( [ [ c[4], -s[4],  0, a[4]],
                            [ s[4],  c[4],  0,    0],
                            [    0,     0,  1,    0],
                            [    0,     0,  0,    1] ] )

    T_5_in_4 = np.matrix( [ [ c[5], -s[5],  0, a[5]],
                            [    0,     0, -1,    0],
                            [-s[5], -c[5],  1,    0],
                            [    0,     0,  0,    1] ] )

    T_F_in_5 = np.matrix( [ [  1,  0,  0,  footOffset],
                            [  0,  1,  0,  0],
                            [  0,  0,  1,  0],
                            [  0,  0,  0,  1] ] )

    T_1_in_W = T_0_in_W * T_1_in_0
    T_2_in_W = T_1_in_W * T_2_in_1
    T_3_in_W = T_2_in_W * T_3_in_2
    T_4_in_W = T_3_in_W * T_4_in_3
    T_5_in_W = T_4_in_W * T_5_in_4
    T_F_in_W = T_5_in_W * T_F_in_5


The following Python code is the leg’s Inverse Kinematics (click to expand):


def runIK(target):
    # Solve Joint 1
    num = target[1]
    den = abs(target[2]) - footOffset
    a0Rads = math.atan2(num, den)
    angles[0] = math.degrees(a0Rads)

    # Lengths projected onto z-plane
    c0 = math.cos(a0Rads)
    a2p = a[2]*c0
    a3p = a[3]*c0
    a4p = a[4]*c0
    a5p = a[5]*c0

    j4Height = abs(target[2]) - a2p - a5p - footOffset

    j2j4DistSquared = math.pow(j4Height, 2) + math.pow(target[0], 2)
    j2j4Dist = math.sqrt(j2j4DistSquared)

    # # Solve Joint 2
    num = target[0]
    den = j4Height
    psi = math.degrees( math.atan2(num, den) )
    num = pow(a3p, 2) + j2j4DistSquared - pow(a4p, 2)
    den = 2.0*a3p*j2j4Dist
    if abs(num) <= abs(den):
        phi = math.degrees( math.acos(num/den) )
        angles[1] = - (phi - psi)

    # Solve Joint 3
    num = pow(a3p, 2) + pow(a4p, 2) - j2j4DistSquared
    den = 2.0*a3p*a4p
    if abs(num) <= abs(den):
        angles[2] = 180.0 - math.degrees( math.acos(num/den) )

    # # Solve Joint 4
    num = pow(a4p, 2) + j2j4DistSquared - pow(a3p, 2)
    den = 2.0*a4p*j2j4Dist
    if abs(num) <= abs(den):
        omega = math.degrees( math.acos(num/den) )
        angles[3] = - (psi + omega)

    # Solve Joint 5
    angles[4] = - angles[0]

    runFK(angles)


The following Arduino code is the serial read code for the Arbotix-M (click to expand):


#include 

int numOfJoints = 5;

void setup()
{
  Serial.begin(38400);
}

void loop()
{
}

void serialEvent() {
  int id[numOfJoints];
  int pos[numOfJoints];
  while (Serial.available())
  {
    for (int i = 0; i < numOfJoints; ++i)
    {
      id[i] = Serial.parseInt();
      pos[i] = Serial.parseInt();
    }
    if (Serial.read() == '\n')
    {
      for (int i = 0; i  0) && (0 <= pos[i]) && (pos[i] <= 1023 ) )
          SetPosition(id[i], pos[i]);
      }
    }
  }
}